Terrible Lizards Collectibles Guide: 100% Locations, Notes & Amber

Find every one of the Terrible Lizards collectibles across all chapters. Get 100% completion with locations for Notes, Tapes, Amber, and Stuffed Animals.

Tracking down all the elusive Terrible Lizards collectibles is the ultimate test for trophy hunters venturing into Dalton’s Dinos and its subterranean secrets. Missing a single audio tape or lost journal entry can lock you out of full completion, turning an atmospheric adventure into a frustrating scavenger hunt. This comprehensive walkthrough reveals the exact locations of all Terrible Lizards collectibles, helping you secure every specimen, note, and trophy without unnecessary backtracking.

Fortunately, community reports confirm that nothing in the game is permanently missable [INDEX]. Thanks to an unlocked Level Select feature on the main menu, you can replay chapters whenever you choose [INDEX]. However, specific challenges—like delivering delicate stuffed animals across treacherous obstacle courses—require precision and route planning.


Overview of Collectible Types and Tracking

Before diving into each zone, it helps to understand what types of items you are hunting for. Each category ties into different game mechanics, worldbuilding lore, or specific platform achievements.

Collectible TypePrimary Function / RewardMissable Per Run?Total Game Count
Notes & LettersWorldbuilding, employee backstories, and excavation logsNo (Replayable via Level Select) [INDEX]30+ items [INDEX]
Audio TapesRecorded employee chatter, site updates, and loreNo (Replayable via Level Select) [INDEX]12 items [INDEX]
Amber SpecimensPreserved prehistoric samples; often in high-platform spotsNo (Replayable via Level Select) [INDEX]16 specimens [INDEX]
Paleo Pal StatuesInteractive mascot characters; grants "Paleo Pal Review" [INDEX]No (Replayable via Level Select) [INDEX]5 statues (Chapter 1) [INDEX]
Stuffed AnimalsEscort mechanic: carry across chapter without dying to reach a pedestalMust restart level if you die before delivery [INDEX]1 per Chapter [INDEX]

The "Stuffed Animal" Escort Rule

Player experience shows that the Stuffed Animals are easily the most demanding Terrible Lizards collectibles [INDEX]. Unlike standard paper notes or amber pieces that save permanently upon touch, you must carry each chapter's plush toy from its starting location all the way to an altar-like pedestal near the chapter's climax—without suffering a single death [INDEX]. If an environmental trap or hostile dino clips you, you will have to reset via chapter select to attempt the delivery again [INDEX].


Chapter 1: Dalton's Dinos Roadside Attraction

The journey begins along historic Route 66 at Dalton's Dinos, a seemingly quirky roadside tourist trap that descends rapidly into dark corporate negligence and ancient horrors.

Collectible NameTypeDetailed Location Breakdown
Letter from MomNoteRight on the passenger seat of your car before you step outside at the game's start [INDEX].
Amber Specimen 01SampleOn the back of the massive Brontosaurus skeleton in the entrance lobby; scale its tail to grab it [INDEX].
Note from office managerNoteFound resting on an office desk inside the box office after entering the keypad code [INDEX].
Stuffed Animal (Ch. 1)Escort ItemUp the ladder inside the box office, resting on the floor beside the campsite tent [INDEX].
Letter from Dalton to ElenaNoteLying immediately beside the tent where you pick up the plush toy [INDEX].
Note from mascot suit guyNoteThrough the "No Entry" door in the projector room; on the bench inside the costume dressing quarters [INDEX].
Paleo Pal - BenjiMascot StatueIn the primary exhibit past the blue tunnel, located directly left of the egg nest [INDEX].
Amber Specimen 02SampleRide up the dinosaur backs as ramps; time your leap from the rotating head to the overhead beam [INDEX].
Cheryl: OnboardingTapeDropping down from the Amber 02 catwalk onto the stacked supply crates below [INDEX].
Dalton Journal Entry: Feb 27 1983NoteUpper platform path; inspect the wooden crates just before dropping into the wall breach [INDEX].
Paleo Pal - PterryMascot StatueFound standing against the perimeter wall near the spinning globe exhibit [INDEX].
Elena Coolidge: I'm Going to NYTapeClimb the trees at the Watering Hole entrance, swing across two vines, and check behind the rear crate [INDEX].
Paleo Pal - DennisMascot StatueDown in the lower exhibit; right beside the token-dispensing shutter for the torch [INDEX].
Amber Specimen 03SamplePerched on top of the token room; reach it via the upper trees and suspended metal girders [INDEX].
Dalton Coolidge: The New SiteTapePast the dark exhibit tunnel; search the supply crates inside the right-hand workshop [INDEX].
Paleo Pal - AlistairMascot StatueExiting the workshop, turn right toward the adjacent wing to spot the statue on your left [INDEX].
Paleo Pal - StephanieMascot StatuePast the lab after dropping through the ceiling vents; triggers the Paleo Pal Review trophy [INDEX].
Stella Banks: InstructionsTapeIn the central concourse gift shop area; sitting plainly on the service register [INDEX].
Dennis Merch ShrinkageNoteTucked behind the retail store dividers next to the cash register [INDEX].
Dalton Jr.: Sick DennisNoteHead upstairs inside the arcade hall located across from the retail shop [INDEX].
Crumpled FlyerNotePinned inside one of the restroom stalls on the far left wall of the concourse [INDEX].
Letter from Elena to DaltonNoteOn a desk in the back office where you insert the story-critical VHS tape [INDEX].
Dalton Journal: March 15 1981NoteDown in the gloomy fuse basement required for power restoration [INDEX].
Stuffed Animal PedestalDelivery PointIn the far corner of the fuse basement; place the plush here without having died [INDEX].
Amber Specimen 04SampleDuring the rafters stealth section above the roaming monster, take the left beam instead of the right [INDEX].

Tip: While exploring the Watering Hole area, interact repeatedly with the world globe until it spins violently to pop the secret Globe-fetti trophy [INDEX].


Chapter 2: The Subterranean Dig Sites

As Jordan journeys down into the subterranean DES mining operations, the environment turns vertical and hazardous. Keep your eyes peeled for hidden catwalks and side tunnels while evading the relentless predators.

Collectible NameTypeAcquisition Route
Stuffed Animal (Ch. 2)Escort ItemSitting on crates to your immediate right when Chapter 2 begins [INDEX].
Comms System Relay AuditNoteDown the initial decline slope, sitting on the terminal near the blue junction box [INDEX].
Dalton Journal: Feb 3 1986NoteUp the wooden flight of stairs into the right-hand office; check the inner back room desk [INDEX].
Power Saver DoorsNoteResting adjacent to the red switch used for the sliding door tutorial [INDEX].
Dalton Coolidge: "Propaganda"TapeExit the early mining tunnel; look to your left at the base of the descending wooden ramp [INDEX].
Amber Specimen 05SampleJump from the nearby tree trunk onto the top edge of the red button overhead sign [INDEX].
Break RoomNoteFrom the Amber 05 tree, leap to the next trunk and follow the right ledge to a chair [INDEX].
Stella's Journal: Special DigsiteNoteDirectly under the exposed fossil wall past the double-generator security blast door [INDEX].
Eyes in the darkNoteBefore leaping onto the crane arm, cross the left crates and swing to the isolated corner [INDEX].
Adrenaline Junkie: HiredNoteAfter swinging across the watery gap via pipe, take the left crevice rather than climbing right [INDEX].
Movable PlatformsNoteRight after the tense Brontosaurus chase; lying beside tool racks on the stone wall [INDEX].
DES Managers: Inner CircleTapeOn a packing crate sitting to the right of the central open elevator shaft [INDEX].
Digsite ReportNoteIn the equipment-strewn staging cave to the left of the heavy blast door [INDEX].
Amber Specimen 06SampleLower the counterweight platforms to reach the high metal gantry, then drop through hidden boxes [INDEX].
Goo?NoteOn the wooden boardwalk below the overhead swing poles past the electrified water puzzle [INDEX].
Outpost ReportNotePlaced on the transceiver desk right where you speak with Stella over comms [INDEX].
Stella's Journal: Jan 10 1989NoteResting on the brightly illuminated computer workbench across from the mascot display [INDEX].
Crewmen: Campfire FunTapePast the opened security doorway near the statue; resting beside blue chemical drums [INDEX].
Dalton Jr.: Mama's GoneNoteIn the upper shaft room; tucked on a makeshift pallet bed beneath timber scaffolding [INDEX].
Amber Specimen 07SampleInside the central lift shaft; use the climbing pegs past the tilted barrel platform [INDEX].
Dalton: Selling the FossilsTapeInside the timber support shack standing at the very base of the main vertical shaft [INDEX].
Dalton Jr.: DJ's thoughtsNoteOn the table inside the staging room where the small dinosaur scurries away [INDEX].
The Broker: Take WarningTapeIn the rear annex of the workshop structure directly past the stalled conveyor belt [INDEX].
Amber Specimen 08SampleBalanced on the cable-anchor frame above the gondola lift [INDEX].
Stuffed Animal PedestalDelivery PointPast the gondola gate; nestled inside the flooded cavern along the right wall [INDEX].

Secret Achievement Check: In the cave network past the crane swing, take the left path into a dead end to trigger an Easter-egg cutscene that rewards you with the Kick the Rock trophy [INDEX].


Chapter 3: Deep Caverns & Industrial Ruins

In the deeper subterranean zones, you will encounter the mysterious elastic "goo" that acts as jump pads, alongside fast-paced minecart rails and flooded tunnels [INDEX].

Item NameCategoryExact Location
Water IssuesNoteInside the fenced staging depot near the starting section of the flooded caverns [INDEX].
Stuffed Animal (Ch. 3)Escort ItemFloat-hop across the wooden debris on the water near the starting fence to grab it [INDEX].
Evacuation Notice: Site 4BNoteIn the open chamber where the cutscene introducing the new threat plays [INDEX].
Dalton Coolidge: The QuotaTapeInside the raised multi-story outpost on the far perimeter of the radio area [INDEX].
Amber Specimen 09SampleSitting high on the exterior steel framework just outside the Quota tape building [INDEX].
Crewmen: Birds vs LizardsTapeFollow the overhead conveyor line left from the tall ladder; squeeze under the red lamp [INDEX].
Substance Report: ElasticNoteOn the field research desk situated right next to the initial bouncy goo anomalies [INDEX].
Memo to DCNoteNear the large prehistoric billboard in the secondary research platform [INDEX].
Connor McDonald: Good Idea?TapeHidden inside an upright metal personnel locker beside the billboard platform [INDEX].
Fishing in the cavesNoteDrop down to the crate cache on the right bank before crossing the subterranean river [INDEX].
PROMOTED! ...Oh wait.NoteBehind the cargo crates immediately after bouncing upward past the timed blast door [INDEX].
The auditorNotePerched on the blue storage containers across from the shifted locomotive [INDEX].
A note from The BrokerNoteIn the raised power station cabin overlooking the generator yard; rear alcove [INDEX].
Jacob Hewitt: I See ItTapeUp the metal industrial stairs immediately following the steam-vent hallway [INDEX].
Dalton's letter goodbyeNoteIn the blood-streaked tunnel near Dalton's abandoned equipment and flickering lamps [INDEX].
Amber Specimen 11SampleWall-run up shipping containers near the rail siding, grabbing onto the red storage container [INDEX].
Crewmen: Worksite AttackTapeInside the wrecked wooden operations building at the far boundary of the rail chamber [INDEX].
Amber Specimen 12SampleParkour along the shipping containers right outside the destroyed operations shack [INDEX].
Dalton: The MotherlodeTapeOn a worktable right beside the generator behind the slanted mining building [INDEX].
Stuffed Animal PedestalDelivery PointSet against the left stone wall of the slanted mining facility [INDEX].

Chapter 4: Site Phoenix & The Military Encampment

The concluding chapter shifts focus toward an abandoned, classified military expedition, featuring barricades, heavy weaponry, and expansive encampments [INDEX]. Discovering all the final Terrible Lizards collectibles here requires careful room-by-room clearance.

       [Chapter 4: Critical Encampment Search Order]
                             |
        +--------------------+--------------------+
        |                                         |
   [Motor Pool]                             [Cavern A & B]
   • Patriotism Note (In Car)               • A Mutiny (Tent A)
   • Sitewide Memo (Tent 1)                 • To-do list (Dynamite Table)
   • Don't eat it (Tent 2)                  • Dr. Fellows Tape (Cavern B Base)
   • Evacuation plans (Lift Base)           • Goo Spire Clambers (Amber 16)
        |                                         |
        +--------------------+--------------------+
                             |
                [The Final Cliffside Tent]
                • Dr. Crane: A Request Tape
                • Ground Zero Note
                • Plush Pedestal (Past Blast Door)
Collectible NameTypeLocation Details
Stuffed Animal (Ch. 4)Escort ItemImmediately at Jordan's feet when regaining movement after the opening sprint [INDEX].
It's everywhereNoteOn scrap timber planks to your left directly following the intro chase sequence [INDEX].
Amber Specimen 13SampleOn the stone pillar right after the first note; leap from the left ledge [INDEX].
Dr. Hicks: Research ReportNoteInside the very first canvas tent on your left in the forward camp [INDEX].
Expedition SetupTapeFollow the path beneath the hanging amber floodlight straight ahead from camp [INDEX].
Tommy GunsNoteIn plain view at the small armory staging post where you retrieve the firearm [INDEX].
Hunting CommiesNoteUp the stairs above the claw recovery room, resting on a field trunk [INDEX].
The Special Light SpectrumTapeOn the left staging bench within the second military outpost camp [INDEX].
Amber Specimen 14SamplePast the crimson void swing poles; peer down the vertical shaft on your left [INDEX].
PatriotismNoteInside the cab of the abandoned motor pool vehicle resting on the timber ramp [INDEX].
Jim & Bob: The KeyTapeUnder the covered picnic-style pavilion up the ramp from the vehicle depot [INDEX].
The special lightNoteTucked in the back corner of the command tent where you confer with DJ [INDEX].
Amber Specimen 15SampleWall-run behind DJ's shelter, catch the horizontal pole, and swing to the right [INDEX].
Dr. Fellows: Troop MovementTapeFollow the low ground path inside the mouth of Cavern B to the dead-end crate [INDEX].
Tony Marino: Burned BodyTapeResting on a wooden crate near the base of the towering goo spires in Cavern B [INDEX].
Amber Specimen 16SampleAbove the goo spires; check the right-hand nook before squeezing past the bioluminescent flora [INDEX].
Dr. Crane: A RequestTapeThe final tape in the game; inside the left tent immediately following the cliffside brawl [INDEX].
Ground ZeroNoteSitting directly next to the Dr. Crane tape inside the cliffside tent [INDEX].
Stuffed Animal PedestalDelivery PointJust beyond the blast door breached with dynamite, on the left side of the exit path [INDEX].

For additional development roadmaps, patch notes, and community discussions, you can check the Steam Community Hub for Terrible Lizards to connect with fellow completionists.


Pro Completionist Tips for 100% Runs

  1. Prioritize the Plush Toys First: Because you cannot suffer a single death while carrying a Stuffed Animal to its pedestal, make your first playthrough of a chapter focused purely on safe, slow movement [INDEX]. Once the pedestal is cleared, you can replay the level recklessly to scoop up tricky jump-based items like Terrible Lizards collectibles on high beams [INDEX].
  2. Listen for Audio Cues: Cassette tapes and amber clusters emit subtle atmospheric hums and static when you are within ten to fifteen feet of their hiding spots. Turning your dialogue and SFX volume slightly down while boosting ambient audio makes locating them in dark caves much easier.
  3. Use the Level Select Menu: Never restart an entire playthrough if you notice a missed journal or audio log [INDEX]. The chapter select screen highlights your collection status, enabling quick cleanups without losing your overall progress [INDEX].

Frequently Asked Questions

Are any Terrible Lizards collectibles permanently missable?

No. Every single collectible—including notes, audio logs, amber samples, and mascot interactions—can be retrieved at any point using the main menu's Level Select feature [INDEX]. You do not need to worry about starting a new save file if you leave an item behind.

How do you unlock the "Paleo Pal Review" trophy?

You must track down and interact with all five Paleo Pal mascot statues scattered throughout Chapter 1: Benji, Pterry, Dennis, Alistair, and Stephanie [INDEX]. Interacting with Stephanie near the underground lab automatically triggers the trophy [INDEX].

What happens if I die while carrying a Stuffed Animal?

If you die while holding a Stuffed Animal, the run for that specific chapter's pedestal fails [INDEX]. You must restart the chapter from the beginning to respawn the plush toy and carry it all the way to the pedestal in a single life [INDEX].

Do I need every amber sample for 100% completion?

Yes. There are 16 distinct Amber Specimens distributed across the game (four per chapter) [INDEX]. Collecting all 16 is necessary to complete your research logs and unlock the associated completionist achievements [INDEX].